Wednesday, December 3, 2008

Living your life online

this docemetry opened my eyes to the world and how teanagers esspetionaly are effected by the internet. it is like if there is no internet they have no life, parties which are suposed to be a social event tured into an exuse to play games on the internet. it was unbelivible, i am nt saying i am not on my computer and internet allot, but i'm not on it 24/7 litterary. they are living there lives on the internet even thought they are expernace things that are suposed to be fun and ways to keep in touch with frinds and family. by being on it 24/7 they are lissing everything life can offer, esspetioly that it is not just the teanagers now kids are on the ineternet socializing and what not..
i remeber when i got my first laptop which was just for me, i was in the 7t
h grade; before that the intire household shared one home computer. but know i have friends and family who have there own laptop and ther are 5 and 6 years old. this show how each genraration starts to depend completly on hte comoputer at a young age. this docmentry was very eye oping: it goes to the extent that parents need to grab there childrens attection by sending them instant messeges or e-mails, and that is more effective that going next to them and talking. 
the internet is very usful to socialize keep in touch or for educa
tional reasons, but it is not for bassing a lifesle which are what most children are doing.


this is what living your entire life online can do to you

Sunday, November 30, 2008

9C: Design Cycle


what is the design cycle?

"There are a few ‘standardised’ headings that are associated with the 'Design Cycle’ but the best approach is to use these as a guide and add reviews and analysis into the list at almost all the stages of the design of your product. Obviously the ‘research’ section can carry on to some extent after the main bulk of research has been completed since it can constantly inform what developments or changes you might make. Equally sensible will be for the Ideas to continue to be adapted as the ‘making’ work is carrying on. If your brain stops working as soon as any particular section has been completed then clearly you are not going to get the best out of either yourself or the design features that might be seen in the completed product. Finally ask yourself who you made the product for. Find out the views of others around you and see if the product can be improved - if it can then make proposals as to how it will be done. Don’t forget to consider the ‘manufacturing stage’ too!"

"Middle Years Programme curriculum
Technology
This course is essentially concerned with solving problems in an effort to stimulate students’ ingenuity and to encourage them to combine intellectual talents and practical skills.
Schools are granted flexibility in the choice of technology subjects, but each course provides a balance between three key areas:
systems
information
materials.
In particular, students are encouraged to display ingenuity and creativity in devising practical solutions to given tasks. Students use the design cycle to:
investigate
design
plan
create
evaluate.
This subject area is valuable for reinforcing and integrating skills learned in other disciplines, especially in the presentation and handling of data and the processes involved in the design and manufacture of a product. At the same time, it fosters awareness of the social and ethical implications of technological development."
http://www.ibo.org/myp/curriculum/group8/

Tuesday, January 29, 2008

Peer Review of Amna's Portfolio

The video was very funny especially the part where you silde down the slide. and i think the pics of you and your relatives was very sweet and sentamentle. i think you wikki space is very coulorfull and bright. you did not have many pics but your vidos were good, you had reflections for only two of your subjects and only an artifact for one your hummanites powerpoint.